![]() Hold ‘X’ to charge and release ‘X’ to detonate.Although you have to sacrifice (at most) an Energy Cell for each ‘Charge Flame’, I argue it’s a good investment of your time. ‘Charge Flame’ does a great deal more damage than ‘Spirit Flame’ and affects several enemies at once. This is an incredibly useful skill as you start encountering more challenging enemies. I may be saying this a lot, but Ori is a really pretty game and that’s important to me. Allows you to jump higher without ‘Charge Jump’.You can also ‘Bash’ off Light Bursts to jump higher. The explosion deals damage, destroys walls and lights lanterns.Hold ‘R’ or ‘LB’ to aim, tap ‘R’ or ‘LB’ to throw a light projectile.I rank this below ‘Charge Flame’ only because it comes so late in the game. It’s handy for when you can see enemies ahead but are in a rush and would rather they be dead before you get there. ‘Light Burst’ is your titular bomb mechanic in Ori and is exclusive to the definitive version. It’s fun jumping from wall to wall and watching Ori do her little flips.It is the first skill learnt after ‘Spirit Flame’.Push towards a wall and press ‘A’ to jump up.In my experience, it is still the fastest way of getting up walls even after you’ve acquired the rest of the skills. ‘Wall Jump’ is the early game climbing mechanic but doesn’t run out of utility even when you learn the skill, ‘Climb’. It looks cool when Ori does her little spin.A skill you’ll only learn when you really, REALLY need it.Can achieve ‘Triple Jump’ through an upgrade.Self-explanatory - press ‘A’ to jump and ‘A’ again to jump higher. ![]() That said, being able to double jump really makes things a whole lot easier. The fact that ‘Double Jump’ has to be earned quite a ways into the game makes me respect it all that much more. I’d never thought I’d taken the ability to double jump in games for granted until I played Ori and the Blind Forest for the first time.
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